Carcassonne - Hunters and Gatherers
Average rating 0.00 BGG average rating 7.14
Last played Never played Players 2 - 5
Total plays 0 Designer Klaus-J; ├╝rgen Wrede
Weight 2 Year 2002
Playing Time 45 mins BGG Entry BoardGameGeek

Carcassonne: Hunters and Gatherers is a standalone game in the Carcassonne series set in the stone in other Carcassonne games, players take turns placing tiles to create the landscape and placing meeples to score points from the map they're creating. The player with the most points at the end of the game of cities, roads, and farms, Carcassonne: Hunters and Gatherers has forests, rivers, lakes, and meadows. Players' meeples can represent hunters (when placed in the meadows), gatherers (in a forest), or fishermen (on a river segment). They also have huts, which can be placed on rivers or lakes to get fish from the entire river includes many of the familiar mechanics from Carcassonne with a few new rules, including:br/- A player who completes a forest with a gold nugget in it gets to immediately draw and place 1 of 12 bonus A meadow is worth 2 points for every animal in it, except tigers, which negate certain other A river segment is worth the number of tiles in the segment plus the number of fish in the lakes at each A fishing hut scores at the end of the game and is worth the number of fish in all the lakes connected by Devir edition includes (the relevant part of) the Carcassonne: King Scout