Average rating 7.80 BGG average rating 7.35
Last played 28-Aug-2012 Players 3 - 5
Total plays 3 Designer Martin Wallace
Weight 4 Year 2009
Playing Time 120 mins BGG Entry BoardGameGeek

Player # plays # wins Average rating Last played
Andy 1 0 8.00 9-Aug-2009
Joe 1 0 8.00 28-Aug-2012
Oggie 2 0 7.00 28-Aug-2012
Paul 2 0 8.00 28-Aug-2012
Steve 1 1 9.00 9-Aug-2009
Tel 3 2 7.67 28-Aug-2012

Automobile is a 3-5 player game that bears a modern setting when compared to most of Wallacersquo;s releases. Players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving through history from player knows a portion of the market demand each round and must make his purchasing and manufacturing decisions based on the information. Players can fund distributors across the country, but if they donrsquo;t supply distributors with vehicles to sell, they go bankrupt, taking your investment with them. Alternatively, players can drop the prices on their cars to move their market share, or even temporarily improve sales rates at the cost of research. Special action spaces are available that give a player a one-turn special ability with the actions provided by Ford, Durant, Kettering, and others somewhat related to their actual business newer models make their way onto the market, they sell at the expense of the older models. Older factories give inefficiency cubes as time passes, encouraging you to keep pace with get money, you need to build cars with your factories, but if you build more than there is demand they lose not only the money spend to make them, but gain inefficiency cubes that hurt them for the rest of the game. Whoever manages their car factories the best over this 120-150 minute game will