06-May-2002All month
 
Babel

Scores: Oggie 15, Tel 9
Ratings: Oggie 7, Tel 7
Winner(s): Oggie

Carcassonne

Scores: Paul 97, Tel 60, Andy 53, Steve 47, Oggie 18
Ratings: Paul 8, Tel 8, Andy 8, Steve 8, Oggie 7
Winner(s): Paul

Citadels

Our second outing with the new English cards. We broke the rules a little by replacing 3 of the originals using the Witch (we definitely prefer this to the Assasin), the Emperor, the Abbot and introducing the Artist as the ninth card.

Andy, who seems to have a bad streak of luck with this game, got off to a bad start losing a turn to the witch and losing his early 2 districts to the warlord (they were the only 1 pointers in the game at the time). He claimed vengence on one and all when he got the crown. He somehow managed to deal the Emperor face down 3 deals running to keep hold of the crown while selecting either the Warlord, or the Witch who enchanted the Warlord, and destroyed some BIG buildings. Having claimed his revenge he then knuckled down to some building. While this was going on Oggie was repeatedly given what shall be forever termed Ogdens Choice of the last 2 cards. The new cards were obviously popular as only the artist of the new cards ever made it that far.

Steve with the advantage of having second pick for a large chunk of the game managed to be the first to complete 8 districts after building 2 small districts ( with the Architect) in the last hand. Although his districts were all relatively small the bonuses for 8 districts and for all 5 colours was enough to win him the game. Paul just beat Tel for second with Andy close behind in 4th. Oggie claimed the wooden spoon.

The game seemed to play in just over the hour and was enjoyed by most, though Andy is still not keen. The new cards do add more variety to the game.

Final Scores
Steve 27, Paul 24, Tel 23, Andy 21, Oggie 18

Ratings / 10
Steve 7, Paul 7, Tel 8, Andy 5, Oggie 7
 
Scores: Steve 27, Paul 24, Tel 23, Andy 21, Oggie 18
Ratings: Steve 7, Paul 7, Tel 8, Andy 5, Oggie 7
Winner(s): Steve

Die mauer

Scores: Steve -5, Paul -41, Andy -55, Oggie -58
Ratings: Steve 5, Paul 5, Andy 5, Oggie 5
Winner(s): Steve

Don Pepe

6 mafia bosses each with 4 members of their gang are sat round a table. One member of each gang is armed with a knife and another with a gun. Situated on the table are more knives and guns, drinks, business rights and a cash register. Each player takes control of one gang and is trying to earn more money than everyone else. To achieve this they aim to keep their leader alive as long as possible, occupy the seats containing the business rights and to occupy the income doubling cash register. Each player holds five cards that can be played to do such things as shoot the character across the table, knife the character sat next to you, poison 3 drinks, place an exploding cake, move a cake, explode the cake or move a character.

Into the game and after initial placement most of the gang leaders were clustered around the two ends of the table. So not suprisingly a cake (which wipes out 3 characters around the bomb) was soon attracted to one end of the table. After a bit of juggling and Oggies leader legging it down the other end of the table it blew up taking a couple of henchmen with it. On more than one occasion carefully placed bombs found their way back to their owners before blowing them to bits. Amongst all this mass carnage Anne and Steve were amassing plenty of cash. However Steve was also attracting more than his share of the hits, and was in the end the only player to be eliminated a couple of minutes before the end of the game. This left Anne a clear run to mop up despite taking a couple of late hits and Oggie finishing strongly.

A game that got a mixed reception, Steve was not too impressed while Anne loved it. It is possible in Don Pepe to eliminate players from the game, and while in our case Steve only had to sit out about 5 minutes it is possible with a chunk of bad luck for someone to get killed off early and be sat out for the majority of this 30 mins game.

Final Scores
Anne 15, Oggie 14, Steve 10, Tel 10, Paul 7, Andy 4

Ratings / 10
Anne 8, Oggie 7, Steve 6, Tel 7, Paul 7, Andy 7
 
Scores: Anne 15, Oggie 14, Tel 10, Steve 10, Paul 7, Andy 4
Ratings: Anne 8, Oggie 7, Tel 7, Steve 6, Paul 7, Andy 7
Winner(s): Anne

Dragon Delta

This game has been described as a cross between Chinese Checkers and Roborally and it sums the game up perfectly. 6 players try to cross the middle of the board by using a program of five moves made from a set hand of cards. Having bought the German version of the game at Essen and being unable to find English rules anywhere we had to resort to translating the French Rules using one of the Web based automatic translation tools. The rules came out on the whole readable, of course this doesnt mean they were correct. However we were able to play the game according to the rules wed got.

The game started with each of us having our playing counter located in our home village. Each village is on an island, with lots of small islands between them. The aim of the game is to place stones on these small islands,connect to these stones via planks then using these bridges cross to the village opposite yours. Of course everyone is trying to do the same, so the middle of the board can get a bit frantic. To confuse matters more, each stone may only support 3 planks, there are planks of different lengths and the islands are different distances apart and the are cards that allow a player to remove a stone/plank and cards to force a player to miss a turn. If a player tries to make a move which they cant (due to pre programmed moves) they fall in the water and return to their home village.

Andy got off to a flyer getting about 2/3 of the way across on turn 1. This just meant that everyone else ensured he got no further. In the ensuing madness Steve almost got home, but again everyone conspired to ensure he couldnt finish. Andy was then forced into the water as Tel made a push for home. As he was stopped, Anne got within a whisker of winning she somehow managed to grab defeat from the jaws of victory by forgetting to step of the plank. This allowed Paul to charge through and claim the victory. After an early dunking Oggie seemed reluctant to leave the comfort of his starting village.

While I dont think this will ever make my top 5 games list (before you ask I donít know !) it certainly provided enough entertainment and required enough thought in the hour it took to play that i cant wait to play it again.

Ratings / 10
Paul 8, Tel 8, Andy 7, Anne 7, Oggie 7, Steve 6
 
Scores: Andy , Tel , Paul , Steve , Anne , Oggie
Ratings: Andy 7, Tel 8, Paul 8, Steve 6, Anne 7, Oggie 7
Winner(s): Paul

Guillotine

Scores: Steve 24, Andy 23, Oggie 18
Ratings: Steve 7, Andy 6, Oggie 6
Winner(s): Steve

Magic the Gathering

Scores: Tel , Steve
Ratings: Tel 9, Steve 9
Winner(s): Tel

Magic the Gathering

Scores: Tel , Steve
Ratings: Tel 9, Steve 9
Winner(s): Steve

Magic the Gathering

Scores: Steve , Tel
Ratings: Steve 9, Tel 9
Winner(s): Steve

Magic the Gathering

Scores: Tel , Steve
Ratings: Tel 8, Steve 9
Winner(s): Steve

Magic the Gathering

Scores: Tel , Steve
Ratings: Tel 9, Steve 8
Winner(s): Tel

Magic the Gathering

Scores: Tel , Steve
Ratings: Tel 9, Steve 9
Winner(s): Steve

Magic the Gathering

Scores: Tel , Steve , Andy
Ratings: Tel 9, Steve 9, Andy 8
Winner(s): Steve

Magic the Gathering

Scores: Tel , Oggie
Ratings: Tel 9, Oggie 7
Winner(s): Tel

Magic the Gathering

Scores: Tel , Oggie
Ratings: Tel 8, Oggie 7
Winner(s): Tel

Maskenball Venezia

A game that is absolutely in the party game genre. Up to 10 people sit around a table. There are cards depicting certain hand signals and gestures. Enough sets are used so there is one per player. One of each card is shuffled and one card is dealt to each player. Then follows a period where players try to make their gesture so that no more than two other players see it. Bluffing is allowed but if more than two people believe the same bluff then you lose points. Once a player thinks he has identified a gesture they take a matching card from the center of the table. Once a player has identified 4 people they can call a halt to procedings. Points are scored for correctly guessing a players gesture, and if upto 2 players correctly guess your gesture. Points are lost if you incorrectly guess someones signal or if more than 2 people guess the same incorrect signal for you. Multiple rounds are played until someone has hit 10 points.

Now Im not a big fan of this game, probably because Im absolutely hopeless at it. Despite spending the whole game desperately watching for even the slightest move I just dont seem to see anything. But people were obviously making the signs as Steve managed to acquire the required 10 points after only 2 hands. In the first game. After much staring and more bluffing we finished a second game, this time in 3 hands and won by Oggie.

A party game that plays in about 15 minutes. Ideal for some light relief in the middle of a games day and definitely a game where the more players the better.

Final Scores
Game 1 - Steve 10, Anne 8, Oggie 5, Andy 4, Tel 3, Paul 2
Game 2 - Oggie 11, Anne 6, Andy 3, Steve 2, Tel 2, Paul 2

Ratings / 10

Paul 8, andy 7, Anne 7, Steve 6, Tel 6, Oggie 6
 
Scores: Steve 10, Anne 8, Oggie 5, Andy 4, Tel 3, Paul 2
Ratings: Steve 6, Anne 7, Oggie 6, Andy 7, Tel 6, Paul 8
Winner(s): Steve

Maskenball Venezia

Scores: Oggie 11, Anne 6, Andy 3, Steve 2, Tel 2, Paul 2
Ratings: Oggie 7, Anne 6, Andy 7, Steve 6, Tel 6, Paul 6
Winner(s): Oggie

Mulle + Money

Scores: Steve 46, Anne 43, Paul 33, Andy 32
Ratings: Steve 7, Anne 7, Paul 8, Andy 8
Winner(s): Steve

Pit

Scores: Tel 430, Andy 60, Anne 0, Steve -40, Paul -80, Oggie -80
Ratings: Tel 8, Andy 8, Anne 8, Steve 7, Paul 7, Oggie 8
Winner(s): Tel

Ra

Scores: Oggie 46, Steve 33, Paul 31, Tel 31, Andy 20
Ratings: Oggie 7, Steve 8, Paul 8, Tel 8, Andy 7
Winner(s): Oggie