18-Nov-2008All month
 
Don

We finished the session off with a 30 minute game of Don. Everyone seemed frugal with their bids tonight except Andy who managed to spend nearly all his cash early on. Piddinghoe is as Piddinghoe does, everyone else though it highly amusing to keep him locked out of the rest of the game. It was particularly impressive to see most of the other players sacrificing their chances of winning in order to keep Andy locked in this state of play. Eventually Boog won by a convincing margin.

Oh and just to add that you are all scumbags !

Stupid game !






Burn it !






@#$@$#$!!!


 
 Comment by Paul  
Definatelty a Piddinghoe game, where the mantra of "do whatever is funniest" comes to the fore. This is another of those games like The Bucket Game where winning firmly takes a back seat.
 

 
 Comment by Boog  
Just have to echo PJ there. Not very sporting, but funny as a funny thing on a stick!
 
 
Scores : Boog 18, Steve 12, Oggie 8, Paul 7, Andy 4
Ratings: Boog 8, Steve 7, Oggie 7, Paul 8, Andy 6
Winner(s): Boog

Flussfieber

It was the first outing post-Essen for this game and as Steve was new to the game we used the same board setup from our one Essen play (which incidentally turned out not to be the recommended introductory setup). The game depicts a log-riding lumberjack race through log-infested rapids as player's try to get their team of 'jacks' across the finishing line first. Think Mississippi Queen, The Black Rose on steroids meets Ave Caesar (easy mode) and youd have a fair impression of what this game is about because players play cards from a hand of 3 drawn from a replenishable movement deck to paddle their 'jacks' down-stream. Each 'jack' can push up to two adjacent logs/players with a single movement point which means that it's entirely possible to push another player into some nasty fast-moving water thereby forcing them to regain lost ground to win the game.

This was especially apparent in the second narrow board which had a fast flowing current running most of it's length in the opposite direction to the way you wanted to go, and of course being Piddinghoe Gamers we all took great delight in sending each other crashing back this way at every opportunity. Steve was especially adept at this, padding his logs backwards to shove people into the currents rather than getting them across the line!

In this second game we saw far less piggy-backing of 'jacks' (i.e. where you use one of your team to push the other downstream to double up on movement) and this was perhaps because we had cottoned onto this tactic from our first play and could counter with spoiler moves. Steve "the git" eventually got bored with shoving people the wrong way and won the game by getting his two 'jacks' across the finish line first.

This is an excellent light-weight game, easy to play and learn with what appears to be a fair bit of variety in the initial setup (i.e .modular boards). If you want something new that is a bit heavier and a bit more calculable then Id recommend Snow tails which was one of Tel's 2008 Essen purchases but I think that between these two games we might now see Mississippi Queen hit the table less often in our group as in my view both of these are better games.

 
 Comment by Paul  
I haven't decided yet if Flussfieber or Snow Tails are "full" games or just fillers. We've only played simple, short games of them so far. It will be interesting to see how they shape up with longer courses.

But I'd take Mississippi Queen over those two right now.
 
 
Scores : Steve 2, Paul 1, Oggie 1, Boog 1, Andy 0
Ratings: Steve 8, Paul 7, Oggie 8, Boog 8, Andy 7
Winner(s): Steve

RoboRally

We had six tonight and so decided to play an old favourite. Two boards (one original and one armed and dangerous) and two bases were selected and the usual mayhem ensured. Oggie must have been practicing recently because contrary to his usual performance, his robot avoided falling down the nearest pit. However he did manage to fall down several levels on the AnD board where his robot promptly fell apart within reaching distance of flag 1 meaning that he went back to the start.

Tel in the meantime managed to avoid damage for most of the game, whilst Andy, who reached flag 1 first struggled to make further process due to his robot being practically incapacitated and then finished off by Steve just before it would have been crushed anyway. Boog proved to be equally inept in this company and Paul just kept himself out of trouble with the end result that Tel romped home to a convincing victory.


 
 Comment by Tel  
That armed and dangerous board was vicious. The pits didnt seem too difficult on initial inspection, and indeed with an unhindered path it was navigable (I was lucky enough to avoid most of the carnage). However add 1 or 2 other robots in the way and a reduced card choice through the damage this causes, and it appears to be almost impossible to climb out of the pit once you'd fallen in.

I'd forgotten just how much fun Roborally can be. We have had the occasional "boring" game with no interaction in the past. But 2 good games in the last couple of months has rekindled the fire and hopefully this wont gather dust for another 2 or 3 years as it has in the past.
 

 
 Comment by Paul  
It's certainly impossible to get back out of the pit when you keep failing to draw any move 2 or move 3 cards! Still, I shouldn't complain too much. Being stuck down there allowed me to get so badly in other people plans that I managed to force Andy down into the lowest level of the pit, and made it harder for Boog getting out of it, all in one turn! Sweet gaming moment!

Just using a couple of check points criss crossing a couple of boards definately seems to be the way to go with this game. It keeps everyone together, with the chaos that entails.
 

 
 Comment by Andy  
I'd have won too if it hadn't been for those pesky kids!
 

 
 Comment by Boog  
I think I spent the last 7 or 8 turns down in the lowest level of the pit before finally getting crushed. Still really enjoyed it though. We definitely should play this more often, and I think the key to making it fun is reducing the number of boards and increasing the number of checkpoints.
Thereby increasing the amount of robot-on-robot carnage, which let's face it, is where all the fun is in this game!
 
 
Scores : Tel 2, Paul 1, Andy 1, Oggie 0, Steve 0, Boog 0
Ratings: Tel 8, Paul 8, Andy 8, Oggie 7, Steve 7, Boog 8
Winner(s): Tel