Tenjo
Average rating 5.00 BGG average rating 5.01
Last played 24-Mar-2002 Players 2 - 4
Total plays 1 Designer (Uncredited)
Weight 5 Year 2001
Playing Time 360 mins BGG Entry BoardGameGeek

Player # plays # wins Average rating Last played
Andy 1 0 5.00 24-Mar-2002
Oggie 1 0 5.00 24-Mar-2002
Paul 1 1 5.00 24-Mar-2002
Tel 1 0 5.00 24-Mar-2002

 
From the publisher's website:

TENJO captivates players from a wide range of age groups with diverse gaming interests. Strategies combine elements of combat, resources, wealth, negotiations, and timing. The warfare is ruthless, diplomacy is crucial, and emotional engagement is intense.

A highly flexible set of rules allows 2 to 4 players to adopt a limitless number of scenarios and methods with ease. Expected game time varies from 3 to 10+ hours. No two games are the same. This is truly a war game of infinite possibilities!

4 Samurai Chip racks
360 Samurai Chips, 90 in each of the four colors (Red, Blue, Green & Yellow)
- Each set of 90 Samurai Chips is made up of 15 in each amount of Samurai: 1,000, 2,000, 3,000, 5,000, 10,000, 25,000
20 Daimyo General Pawns, 5 in each of the four colors
20 Shadow Warrior Figurines, 5 in each of the four colors
149 Game Cards
- 35 Element Cards (7 in each of the 5 Elements: Water, Wind, Fire, Earth 7 Void)
- 66 Ring Cards (22 1-Ring, 22, 3-Ring & 22 5-Ring)
- 12 Castle Cards (2 each of 6 different varieties)
- 24 Fate Cards (5 Ring, 5 Element, 2 Castle, 4 Samurai, 4 Koku 7 4 Daimyo)
- 12 Family Cards (A Wife, Son & Daughter card in each of the four colors)
120 Paper Koku Notes (30 each of 1,000 Koku, 3,000 Koku, 5,000 Koku & 10,000 Koku)
2 20-Sided Dice: one red, one blue
1 10-Sided Red Die
1 Round Red Season Marker
30" x 30" Game Board