Average rating 7.92 BGG average rating 7.42
Last played 24-Apr-2019 Players 2 - 5
Total plays 59 Designer Klaus-J; ├╝rgen Wrede
Weight 2 Year 2000
Playing Time 45 mins BGG Entry BoardGameGeek

Player # plays # wins Average rating Last played
Andy 29 5 7.69 9-Dec-2012
Anne 1 0 7.00 30-Oct-2000
Boog 15 2 7.33 25-Jan-2005
Gloria 1 0 7.00 17-Jul-2001
Kev 4 1 8.00 22-Oct-2002
Oggie 27 6 7.85 29-Jan-2013
Paul 38 15 8.03 6-Mar-2012
Sally 1 0 9.00 18-Mar-2001
Steve 30 6 7.83 24-Apr-2019
Steve Cox 1 0 10.00 11-Jul-2004
Susan 1 0 8.00 2-Apr-2002
Tel 47 27 8.23 24-Apr-2019

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

First game in the Carcassonne series.